


Which of course wasn’t our intention - it wasn’t the way we saw it - and it wasn’t the intended message that the Mass Effect Universe would end. And in some cases, people feared the worst: that no matter what decisions you make, the entire Galaxy was destroyed everyone starves to death and so on. Mac: I think when we ended Mass Effect 3, we knew that it was going to be the end of Shepard’s story, but in our minds and our imaginations, the characters were still going to be together - the characters that Shepard had brought together (assuming he’d kept them alive) - and maybe that didn’t come across enough that those characters still had a future and they had a hope going forward.Ĭasey: Yeah. Players developed a bond with these characters, and they made some big decisions, so they feel more of a need to get a sense of what the future holds for the Mass Effect series. Otherwise, if he's in charge of creative control, I won't get my hopes up.Casey: Well, you know, I think one aspect is that it’s tough to let go of a storyline and characters that you enjoy, and the endings didn’t really leave a lot of time to say goodbye to the experience - so a lot of people just wanted more closure.

If he surrounds himself with some good creative people, he can work his magic. So I'll wait and see until he actually manages to show us something. Left after about a year and a half into the project, causing it to drift rudderless until its release in 2019.
#CASEY HUDSON MAC WALTERS ENDING HOW TO#
But with no plan on how to integrate them into a game, let alone how the different concepts could ever work together. He launched it with no vision or anything, just buzzwords that twitter and the game-press ate up. The Mass Effect 3 ending? Yeah, that was him (project director) deciding to lock himself and the lead writer in a room, away from all the other writers that co-wrote the rest of Mass Effect, to hash out their vision of an ending.What he's less good at is actually coming up with actual good creative, fun idea's: Apparently he's (or at least was) very good at actually get projects up and running, and out of the door. Hudson was the sole reason why certain projects, like NWN 1, actually saw the light of day and didn't end up in the garbage bin. Gameplay Designer, Director of Operations, Sr. Lastly, it’s worth mentioning Humanoid Studios are hiring for a number of new positions, including: Sr. We are building something special, and we invite you to join us. We believe in hiring great people, empowering them with the best tools and a supportive environment, and providing them the creative freedom to do their best work. Here’s a brief rundown on the new studio:įounded by Casey Hudson and talented developers from around the world, we combine excellence in the arts with advanced sciences to deliver the future of interactive entertainment. He added, “For now though, I can only say this… Today we are announcing a new independent videogame company built to unleash the creative freedom of developers – bringing innovation and artistry to players through an all-new IP.” “I’ve been working with some colleagues on something awesome, and I wish I could tell you all about it!,” Hudson said on Twitter. Following his departure from BioWare last year, Mass Effect trilogy director Casey Hudson launches Humanoid Studios, a new game developer based in Canada – and they’re working on a new unannounced IP.
